The fourth industrial revolution brought with it an artistic genre: the video game. Tuesday's lecture will cover where video games fit in our own culture, but we will also discuss where it fits academically.
This week we will cover the following learning objectives:
→Learn and apply significant critical concepts and vocabulary specific to video games.
→Play, think, speak, and write in a more effective, thoughtful, critical, and informed fashion.
→Develop stronger analytical skills.
So now that we have discussed the historical context of the genre of video games, let's think about what is a video game?
Jesper Juul's definition: "A game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable". (qtd. in Egenfeldt-Nielsen, et al 51)
Katie Salen's and Eric Sullivan's definition: "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome."
Key Terms in Video Games Learning Resource
You can click on the arrow/square to put the key terms on a separate webpage.
Lastly, this week in the group you will discuss the concepts of ludology and narratology in your group discussion, so let's go over the key terms and debate as it is usually the first one most academics start with or assume everyone has already considered.